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Under Consideration for 6000.2.X, 6000.3.X

Votes

0

Found in

6000.2.6f1

6000.3.0b6

Issue ID

UUM-122452

Regression

No

Frame Debugger produces flickers and loses focus when the Player uses RenderShadowMaps

-

How to reproduce:
1. Extract and open the attached “PROJECT_NAME.7z“ project
2. Go to COMPANY → AssetBundles → Build And Copy
3. After the build finishes (there may be errors), go to COMPANY → LocalBuild
4. In the dialog box, make sure the “Selected Config” is “QA”, the “Output Path” is set to the project root folder and the TC_BUILD_NUMBER is 1
5. Press the “Do Build” button
6. Once the build is done, go to the path from step 4
7. Rename “LocalBuild“ to “LocalBuild.exe“
8. Run “LocalBuild.exe“
9. Spam “e“ to skip the cut scenes
10. Press “New Game“
11. Wait for the game to load
12. Go back to the Unity Editor
13. Select Window → Analysis → Frame Debugger
14. Press “Enable“
15. Click on the “Editor“ dropdown menu
16. Select the running game process
17. In the search field, enter “RenderShadowMaps“
18. Observe the Frame Debugger

Expected result: You can select the entries freely, and the focus remains on the selected entry
Actual result: The entries keep increasing and decreasing, causing a flickering and loss of focus in the frame debugger

Reproducible with: 6000.2.6f1, 6000.3.0b6
Could not reproduce with: 2023.1.0a1, 6000.0.60f1, 6000.4.0a2 (problems with attaching built project to Frame Debugger)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Notes:
- Make sure IL2CPP is installed when trying to reproduce
- The output path should be something like this: “C:\Users\<user>\Downloads\<PROJECT_NAME>\LocalBuild“, LocalBuild is not a folder, it is the output file, it will be created in <project name>

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