Search Issue Tracker
Duplicate
Votes
1
Found in
5.6.0f1
Issue ID
891931
Regression
Yes
[GoogleVR] Application crashes when disabling, then re-enabling VR mode
[GoogleVR] Application crashes when disabling, then re-enabling VR mode
1. What happened
Daydream and Cardboard applications crash after disabling then re-enabling VR
2. How we can reproduce it using the example you attached
1) Deploy the application to an Android device (with Cardboard or Daydream support)
2) Place the phone in a viewer
3) Wait for VRSettings.enabled to toggle to false (the app cycles the setting every 2 seconds)
4) Wait for VRSettings .enabled to toggle to true
5) Obeserve the application crash
Comments (2)
-
Sir-Keyzinburga
Aug 04, 2017 13:56
I still have the same problem in Unity 5.6.2 And ad ddebroeck has issued. There does not seem to be an open issue for this? only diplucates?
-
ddebroeck
Jun 21, 2017 23:04
This issue is marked as a "Duplicate" and references issue #859281. Issue #859281 is also marked as a duplicate, but does not reference another issue. So, what is the issue # not marked as a duplicate that I can vote on and watch the status of??
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
This is a duplicate of issue #859281