Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2018.4
Issue ID
1296193
Regression
Yes
LineRenderer points lists suffers from performance issues when list is large
1) Create a LineRenderer
2) Expand list of points and change size to 10000
3) Notice the editor is very slow. All points are being drawn, even the ones not visible.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (fix version 2021.1):
Fixed in: 2021.2.0a4
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0b4
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.3f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.20f1