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[Sprite] Editor crashes when setting Mask Iteraction field
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. In hierarchy, select New Sprite Mask > New Sprite 4. Change va... Read more
[VideoPlayer] VP8 videos stop looping after looping it for three times o...
How to reporduce: 1. Open the attached project 2. Build and run Render Texture scene 3. Play video and let it loop Result: after loo... Read more
[SpriteMask] Created sprite mask isn't automatically selected in hierarchy
Steps to reproduce: 1. Create new project 2. Right click in hierarchy view and click 2D -> Sprite Mask 3. Notice that created sprit... Read more
[2D] [Sprite Mask] Material is created when dragging a sprite into the I...
[2D] [Sprite Mask] Material is created when dragging a sprite into the Inspector view of a Sprite Mask Steps to Repro: 1. create ... Read more
Aniso Level on Texture stuck on 16. Any attempt to apply changes to it f...
Steps to reproduce: 1. Open user attached project 2. Navigate to the only texture asset 3. In the inspector, try to set the Aniso le... Read more
Timeline does not update properly when selecting different objects with ...
To reproduce: 1. Open the attached project (timelineBug.zip) 2. Open "test' scene if not open 3. Make sure Timeline tab is open 4. ... Read more
Crash after reverting and then deleting prefab instance
Steps to reproduce: 1. Open attached project 2. Ope scene 'test' 3. Expand 'New Sprite Mask' gameobject and unparent 'comma' object... Read more
ISerializationCallbackReceiver example
The example sritp on this page: https://docs.unity3d.com/2017.1/Documentation/ScriptReference/ISerializationCallbackReceiver.html ht... Read more
Lighting is affected when selecting material on Project view and Inspect...
To reproduce: 1. Open the project, attached by tester (lightingIssue.zip) 2. Open "main" scene if not open 3. Select "test" materia... Read more
[Vertex Streams] Can't add/remove vertex streams when using multi-select
Repro steps: 1. Open Scene1 from attached project. 2. Select both particle systems in the scene. 3. In the Renderer, try adding a ne... Read more
All about bugs
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