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[FixInGit1.4] Unable to publish projects with Unity IAP enabled/imported
ISSUE:If the user enables IAP for a collaborate-enabled project and then tries to publish, they receive a "MD5 does not match" error... Read more
Editor crashes on tlsf_realloc_align when ParticleSystem.Emit is called ...
Editor crashes on tlsf_realloc_align when ParticleSystem.Emit is called and Render module is enabled for Particle System Reproductio... Read more
Work offline button only works half the time
Work offline button only works half the time 1. What happened My internet was down and I clicked the "Work Offline" button in the la... Read more
Tile Palette window breaks when cell sizing is manual and cell size on a...
To reproduce: 1. Open the "TileMapBroke.zip" project2. Select New Palette object in the Project View3. Drag Cell Size X to change it... Read more
[Safari Firefox] WebCamTexture no longer working
-e: see title, texture stays empty--regression/change with browsers not Unity--works in Chrome65, Edge16--doesn't work Firefox58, Sa... Read more
User is not asked to enter build's name while making a standalone build.
User is not asked to enter build's name on making a standalone build rather he is asked to select a folder and the build is made wit... Read more
[LWSRP | VR] Single Light shadow mapping broken with VR
LWSRP Single Light shadow mapping broken with VR 1) Download the attached project2) Open SampleScene3) Check that Virtual Reality is... Read more
[OSX] A new Sublime instance window is opened each time opening script w...
To reproduce:1. Create a new project, create a script in it2. Set Sublime text as external editor3. Add "$(File)":$(Line) to externa... Read more
Adding GameObjects to Dictionary Corrupts Some Transforms
How to reproduce:1. Download attached project file2. Copy the fbx folder and the StandaloneTest.cs script into the transform_bug ass... Read more
Shape raycast with a dimension set to 0 and hitting at an angle reports ...
Dev notes:https://docs.unity3d.com/ScriptReference/Physics.SphereCast.html: Notes: SphereCast will not detect colliders for which th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used