Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b9
Issue ID
1005717
Regression
No
[LWSRP | VR] Single Light shadow mapping broken with VR
LWSRP Single Light shadow mapping broken with VR
1) Download the attached project
2) Open SampleScene
3) Check that Virtual Reality is Supported in PlayerSettings > XR Settings
4) Ensure Mock HMD - Vive is the primary/top SDK in the list
5) Enter Playmode
6) Observe that the shadow maps do not render on the white and blue wall. This is the bug.
Additional steps:
7) exit Playmode
8) Uncheck Virtual Reality Suppoeted in the PlaySettings > XR Settings
9) Enter Playmode
10) Observe that the shadow maps render properly on the white and blue wall. This is the new hotness.
See attached screenshots for results of the listed steps.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment