Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b9
Issue ID
1005717
Regression
No
[LWSRP | VR] Single Light shadow mapping broken with VR
[LWSRP | VR] Single Light shadow mapping broken with VR
1) Download the attached project
2) Open SampleScene
3) Check that Virtual Reality is Supported in PlayerSettings > XR Settings
4) Ensure Mock HMD - Vive is the primary/top SDK in the list
5) Enter Playmode
6) Observe that the shadow maps do not render on the white and blue wall. This is the bug.
Additional steps:
7) exit Playmode
8) Uncheck Virtual Reality Suppoeted in the PlaySettings > XR Settings
9) Enter Playmode
10) Observe that the shadow maps render properly on the white and blue wall. This is the new hotness.
See attached screenshots for results of the listed steps.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template
- HDR colors are recorded in gamma compressed values instead of linear values when using the Animation window
Add comment