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[Shadergraph] Subgraph node precision is overriden when it does not matc...
Reproduction steps:1. Download and open the attached project "SubGraphBug.zip"2. Double-click the HalfPrecisionTest asset to open it... Read more
Editor crashes on TextCore.LowLevel.FontEngine.GetGlyphIndex when buildi...
How to reproduce:1. Open the attached project2. Click File > Build Settings3. Build the project Expected result: The game builds ... Read more
Mesh is shaded as black when setting BoneWeights via Advanced Mesh API
How to reproduce:1. Open the attached project's Scene labeled "BoneWeightTestScene"2. Enter the Play Mode3. Inspect the generated "A... Read more
[URP] [Metal] [Mac] Project crashes on launch when binding compute buffe...
Reproduction steps:1. Open the project attached in "Test CS Bug.zip"2. Go File -> Build Settings3. Enable Create Xcode project4. ... Read more
[Mesh] Unity crash when creating a large mesh (180 million vertices) fro...
Steps to reproduce:1. Open the attached project "Case_1319589"2. In the top menu go to Window/DoIt -- this tries to create a Mesh at... Read more
Text does not clear when pressing the clear (x) button in a Search Field
How to reproduce:1. Open the attached project2. Click Window > SreachField Test3. Type anything into the Search Field4. Click the... Read more
Physics inconsitency with nested Rigidbody and Rigidbody2D
Reproduction steps:1. Open attached project "NestedPhysicsBug" and scene "SampleScene"2. Enter Play Mode3. Observe the CapsuleParent... Read more
Incorrect buffer values when computing shaders on AMD
Reproduction steps:1. Download and open the "computeBuffers.zip" project2. Build the project3. Open the built project with "RenderDo... Read more
[Windows] Shader Compiler Crashes When Compiling Shaders for Metal
Reproduction steps:1. Download and open the "compute shader compilation test 19.4.21.zip" project2. In the Project window, select th... Read more
[XR SDK][WindowsMR]Shared Depth Buffer not populated properly breaking W...
1. What happened It manifests in the same way a straw appears in a glass of water and looking at it from the side. The image is "tor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables