Search Issue Tracker
Not Reproducible
Fixed in 2019.4.X
Votes
0
Found in
2019.4
2019.4.21f1
2020.2
2020.3
2021.1
2021.2
Issue ID
1320184
Regression
No
[Windows] Shader Compiler Crashes When Compiling Shaders for Metal
Reproduction steps:
1. Download and open the "compute shader compilation test 19.4.21.zip" project
2. In the Project window, select the "NewComputerShader" script
3. In the Inspector window, press "Show compiled code"
Expected result: Shader compiler doesn't crash
Actual result: Shader compiler crashes
Reproducible with:2019.4.22f1, 2020.7f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a8
Could not test with: 2018.4 (Compilation errors)
Not reproducible with macOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
Add comment