Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2
2021.1
Issue ID
1319589
Regression
No
[Mesh] Unity crash when creating a large mesh (180 million vertices) from a script
Steps to reproduce:
1. Open the attached project "Case_1319589"
2. In the top menu go to Window/DoIt -- this tries to create a Mesh at runtime with 180 million vertices
Expected results: A mesh is created
Actual results: Unity crash
Reproducible with: 2018.4.3.31f1, 2019.4.22f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a8
Note: Using VertexAttributeDescriptor when creating a mesh does not result in a crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment