Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2
2021.1
Issue ID
1319589
Regression
No
[Mesh] Unity crash when creating a large mesh (180 million vertices) from a script
Steps to reproduce:
1. Open the attached project "Case_1319589"
2. In the top menu go to Window/DoIt -- this tries to create a Mesh at runtime with 180 million vertices
Expected results: A mesh is created
Actual results: Unity crash
Reproducible with: 2018.4.3.31f1, 2019.4.22f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a8
Note: Using VertexAttributeDescriptor when creating a mesh does not result in a crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment