Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1313736
Regression
No
[URP] [Metal] [Mac] Project crashes on launch when binding compute buffer to shader
Reproduction steps:
1. Open the project attached in "Test CS Bug.zip"
2. Go File -> Build Settings
3. Enable Create Xcode project
4. Build for Mac and open Xcode project generated
5. Deploy to Mac
Expected result: the project launches successfully
Actual result: the project crashes on launch
Reproducible with: 10.3.2 (2020.3.1f1) 11.0.0 (2021.1.0b12), 12.0.0 (2021.2.0a12)
Could not test with: 2018.4.32f1, 2019.4.22f1 (errors in package manager)
The fix for the issue will be in Unity code, not in URP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a10.1508
Resolution Note (fix version 12.0.0):
Fixed in 2021.1.28f1.3303
Resolution Note (fix version 12.0.0):
Fixed in 2020.3.7f1.371