Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1313736
Regression
No
[URP] [Metal] [Mac] Project crashes on launch when binding compute buffer to shader
Reproduction steps:
1. Open the project attached in "Test CS Bug.zip"
2. Go File -> Build Settings
3. Enable Create Xcode project
4. Build for Mac and open Xcode project generated
5. Deploy to Mac
Expected result: the project launches successfully
Actual result: the project crashes on launch
Reproducible with: 10.3.2 (2020.3.1f1) 11.0.0 (2021.1.0b12), 12.0.0 (2021.2.0a12)
Could not test with: 2018.4.32f1, 2019.4.22f1 (errors in package manager)
The fix for the issue will be in Unity code, not in URP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.0a10.1508
Resolution Note (fix version 12.0.0):
Fixed in 2021.1.28f1.3303
Resolution Note (fix version 12.0.0):
Fixed in 2020.3.7f1.371