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Fixed in 12.0.0



Found in [Package]


Issue ID




[URP] [Metal] [Mac] Project crashes on launch when binding compute buffer to shader

Package: Scriptable Render Pipeline Universal


Reproduction steps:
1. Open the project attached in "Test CS"
2. Go File -> Build Settings
3. Enable Create Xcode project
4. Build for Mac and open Xcode project generated
5. Deploy to Mac

Expected result: the project launches successfully
Actual result: the project crashes on launch

Reproducible with: 10.3.2 (2020.3.1f1) 11.0.0 (2021.1.0b12), 12.0.0 (2021.2.0a12)
Could not test with: 2018.4.32f1, 2019.4.22f1 (errors in package manager)

The fix for the issue will be in Unity code, not in URP

  1. Resolution Note (fix version 12.0.0):

    Fixed in 2021.2.0a10.1508

  2. Resolution Note (fix version 12.0.0):

    Fixed in 2021.1.28f1.3303

  3. Resolution Note (fix version 12.0.0):

    Fixed in 2020.3.7f1.371

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