Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.7f1
Issue ID
1320783
Regression
No
Physics inconsitency with nested Rigidbody and Rigidbody2D
Reproduction steps:
1. Open attached project "NestedPhysicsBug" and scene "SampleScene"
2. Enter Play Mode
3. Observe the CapsuleParent & CapsuleChild GameObject in the scene.
Expected result: The CapsuleChild moves/rotates when the "Move" or "Rotate" are checked in the "Physics Animator (Script)".
Actual result: The CapsuleChild only follows the parent.
Reproducible with: All Unity versions (it's been like this for a long time).
Note that I have only addressed this issue in 2D physics. In 3D physics (as I mentioned in the user thread), there's a bug which can be seen when you turn off "Move" in the "CapsuleChild3D" GameObject. The GameObject view doesn't move but the Transform does but the body doesn't. That is incorrect behaviour.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest 2] Surface shader and multi-view sampling custom textures broken in Quest 2
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
Add comment