Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.7f1
Issue ID
1320783
Regression
No
Physics inconsitency with nested Rigidbody and Rigidbody2D
Reproduction steps:
1. Open attached project "NestedPhysicsBug" and scene "SampleScene"
2. Enter Play Mode
3. Observe the CapsuleParent & CapsuleChild GameObject in the scene.
Expected result: The CapsuleChild moves/rotates when the "Move" or "Rotate" are checked in the "Physics Animator (Script)".
Actual result: The CapsuleChild only follows the parent.
Reproducible with: All Unity versions (it's been like this for a long time).
Note that I have only addressed this issue in 2D physics. In 3D physics (as I mentioned in the user thread), there's a bug which can be seen when you turn off "Move" in the "CapsuleChild3D" GameObject. The GameObject view doesn't move but the Transform does but the body doesn't. That is incorrect behaviour.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The hover selection/highlight of items in the Insert button dropdown and the Documentation button dropdown are hard to see when hovered using the Light Editor theme
- NullReferenceExceptions appear when clicking to rename and then deleting the only GameObject in a scene
- Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
- A ghost Game Window and multiple errors appear in the Editor when a Render Texture used by a Camera's "Target Texture" property is deleted
- Color Picker feels less smooth when dragging a Variables Color property in UI Builder Inspector
Add comment