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Animators are still working beyond the screen while Culling Mode is set ...
How to reproduce: 1. Open the attached project "Case 816950" and a "Test" scene in it.2. Play the scene and open Stats window.3. Ena... Read more
[BlendTree] Compute positions doesn't work for some generic animations
How to reproduce:1. Open the attached project2. Open New Animator Controller (under assets) in Animator window3. Click on Blend Tree... Read more
[Android] Instant crash on app launch with Tango SDK
Steps to reproduce: 1) Download attached project 'testing_5_4_b18.zip' and open in Unity.2) Build and launch project on a device.3) ... Read more
Vector3.RotateTowards doesn't work as expected once 90 degree angle is r...
Steps to reproduce: 1. Open attached project2. Open "test" scene3. Press play4. Hold space("Cube" is rotating around towards the red... Read more
[Unity Remote] Touch input blocks mouse input resulting the incorrect mo...
Steps to reproduce: 1) Download attached project 'PointerBug.zip' and open in Unity.2) Open scene 'Test'.3) Connect Android device w... Read more
[HLAPI] Starting connection that fails and then starting another that co...
Steps to reproduce:1. Open attached "reproProject.zip"2. run two instances3. One instance should be launched as server4. On second i... Read more
HandleUtility.DistanceToLine doesn't work when intersecting near plane
HandleUtility.DistanceToLine will not give back accurate values when one of the points of the line intersects the near plane of the ... Read more
Lightmaps in 5.4 packing poorly and resulting in double the size
To reproduce:1. Open attached project2. Build lightmaps for Untitled scene4. Notice that lightmap size is bigger compared to 5.3 (16... Read more
Particles are rendered with artifacts
How to reproduce:1. Open the attached project2. Open Scene and play it3. After playing for few seconds, notice that particles backro... Read more
[ModelImporter] Keep Quads option isn't exposed in script
Steps to reproduce: 1. Create new project and new script2. Try to find UnityEditor.ModelImporter.keepQuads or anything similar. Ther... Read more
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