Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.5p4
Issue ID
814725
Regression
No
[Unity Remote] Touch input blocks mouse input resulting the incorrect mouse input
Steps to reproduce:
1) Download attached project 'PointerBug.zip' and open in Unity.
2) Open scene 'Test'.
3) Connect Android device with Unity remote app running.
4) Click down on the ‘Test Button’ using the mouse.
5) Touch down or tap as much as you want on the ‘Test Button’ in the Unity Remote app.
Note: Check the Console tab and you will notice everything works as it should be.
6) Release the held mouse click. OnPointerUp does not get called. If you move the mouse cursor you’ll see logs suggesting that the mouse is dragging even though the mouse click was released.
Expected result: OnPointerUp should be called just after mouse button is released.
Actual result: OnPointerUp is not being called.
Reproduced with : 5.3.6p1, 5.4.0f2, 5.5.0a4
DUT:
Samsung Galaxy S6 edge
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #815918