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Won't Fix

Votes

1

Found in

5.4.0f1

Issue ID

817487

Regression

No

[HLAPI] Starting connection that fails and then starting another that connects leads to delayed disconnection

Networking

-

Steps to reproduce:
1. Open attached "reproProject.zip"
2. run two instances
3. One instance should be launched as server
4. On second instance click "BadClient" and then "Connect"
5. wait for like 20seconds (might take up to 30

Actual: disconnects the client
Expected: client should not be disconnected from the connected server if his previous connection failed
note: repro video attached

Reproduced: 5.4.0f2, 5.3.0f4

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.

    For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)

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