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Reflective Shaders flicker when using Custom SRP Loop
Reproduction steps:1. Open attached Project2. Open "Assets\Scenes\ReflectionsTest" Scene3. Press Play Expected Result: The colored p... Read more
[Shader Graph] Graph throws a NullReferenceException and becomes unrespo...
How to reproduce:1. Open the attached project named "Bug Repro Project.zip"2. Open the "Can't Add Keyword" shaderGraph file. Located... Read more
[DX12]Screen.SetResolution causes "Couldn’t switch to requested monitor ...
Reproduction steps:1. Open attached project "Resolution.zip"2. Build and Run3. Observe build Expected result: No errorActual result:... Read more
Error appears when StopAssetEditing is called inside a DidReloadScripts ...
RefreshInternvalV2 error appears when AssetDatabase.StopAssetEditing is called inside a DidReloadScripts method and Standalone Profi... Read more
Crash when SpriteRenderer.sprite.GetPhysicsShape() gets null passed in a...
How to reproduce:1. Open the user's attached project ("Crash Test.zip")2. Load "SampleScene"3. Enter Play mode Reproducible with: 20... Read more
Input System returning mouse position (0, 0) when clicking on Editor and...
How to reproduce:1. Open the attached project2. Click Play3. Click somewhere on the editor4. Click somewhere in the Game View Expect... Read more
[macOS Big Sur] Screen flickers when using Graphics.DrawMesh
Reproduction steps:1.Open the user's attached project2.Play SampleScene Expected result: Screen shows checkers patternActual result:... Read more
[Textures] ASTC compressor not deterministic between CPUs (causes asset ...
How to reproduce:1. Open the user attached project (Asset_Bundle_Diff_Build.zip) on Linux2. Open the "AssetBundles" window if it isn... Read more
[UDP] The text for UDP Console link wraps in a single vertical line when...
The text for UDP Console link wraps in a single vertical line when shrinking the UDP settings Preconditions:Requires Client ID from ... Read more
[UDP] Text overflows while deleting text for IAP catalog Client input fi...
Text overflows while deleting text for IAP catalog Client input fields. Sometimes it also overflows and snaps back while quickly typ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used