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0
votes
Fixed

[iOS] touch.altitudeAngle and touch.azimuthAngle doesn't work on iPad Pr...

iOS

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Aug 17, 2017

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Version/s: 2017.1.0f3

touch.altitudeAngle and touch.azimuthAngle returns -1, 0 or 1 on iPad Pro 10.5" instad of actual values. Steps to reproduce: 1. Bu... Read more

0
votes
Not Reproducible

[Gear VR] Bounced light effects are not visible on Gear VR

XR SDK

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Aug 17, 2017

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Version/s: 2017.2.0b7

On S7 Gear VR with Mali chips I see no bounce light effect. The effect is clearly visible on the same device in a non-VR app, and i... Read more

0
votes
Fixed

[VR] Temporal Anti-aliasing (TAA) post process appears corrupted in ster...

XR SDK

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Aug 17, 2017

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Version/s: 2017.2.0b8

When using TAA in stereo view (Multi view with OpenVR and the Vive in my case) the mesh appears transparent and corrupted in places ... Read more

0
votes
Fixed

TextMesh Renderer bounds changed between 5.3 and 5.6

Graphics - General

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Aug 17, 2017

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Version/s: 5.6.1p1

We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more

0
votes
Not Reproducible

Screen.currentResolution is not updated when the monitor's resolution ch...

Scripting

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Aug 18, 2017

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Version/s: 5.6.0p2

To reproduce: 1. Open the project, attached by the tester (wrongResolution.zip) 2. Open the "scene" scene 3. Enter Play mode 4. Not... Read more

0
votes
Fixed

Root motion broken in animation when weight of any additional layer is g...

Animation

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Aug 18, 2017

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Version/s: 2017.1.0f3

This happens even when the weight is 0.01 How to reproduce: 1. Open user's attached project "RollBug" 2. Open "RollTest" scene 3. O... Read more

0
votes
Fixed

[WebGL] Browser not detected correctly when checking device model in spe...

WebGL

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Aug 18, 2017

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Version/s: 2017.1.0f3

Browser model not detected correctly in Microsoft Edge and Opera To reproduce: 1. Open my attached project and build on WebGl 2. Tr... Read more

0
votes
Fixed

Collaborate tab freezes on 100% when merging with deleted files

Collab

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Aug 18, 2017

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Version/s: 2017.1.0p2

To reproduce: 1. Create a new project on first machine 2. Make 10 Cube prefabs and save the scene 3. Commit changes 4. Download the ... Read more

0
votes
By Design

[IOS 10+][Metal, GLES2] Z-fighting when using multi-pass shaders

Mobile

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Aug 18, 2017

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Version/s: 2017.1.0p2

Reproduction steps: 1. Open the attached project. 2. Insert the attached file (Lighting.cginc)(Attached in the edit(3:05 PM)) into ... Read more

3
votes
Fixed

[Test Runner][iOS] Exception: Device ID Not Specified when trying to run...

Deployment Management

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Aug 18, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open the attached project 2. Click Window->Test Runner 3. In Test Runner Window, select PlayMode tab 4. Click... Read more

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