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Fixed in 2017.3.0f3

Votes

0

Found in

2017.2.0b8

Issue ID

943139

Regression

No

[VR] Temporal Anti-aliasing (TAA) post process appears corrupted in stereo mode (multipass, openvr)

XR SDK

-

When using TAA in stereo view (Multi view with OpenVR and the Vive in my case) the mesh appears transparent and corrupted in places and doesn't match between eyes.

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