Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.0p2
Issue ID
943173
Regression
No
Screen.currentResolution is not updated when the monitor's resolution changes
To reproduce:
1. Open the project, attached by the tester (wrongResolution.zip)
2. Open the "scene" scene
3. Enter Play mode
4. Notice the resolution in the Game view
5. Change the monitor's resolution to some other resolution via Display Settings (for example 1280x720)
6. Go back to the Editor
7. Notice that the resolution did not change in the Game view
Expected: Screen.currentResolution is updated when the monitor's resolution changes
Reproduced in 5.4.5p4, 5.5.4p2, 5.6.0p2, 5.6.3f1
Did not reproduce in 2017.1.0b1, 2017.1.0p4, 2017.2.0b8, 2017.3.0a4
Not reproducible since 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment