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Fixed in Unity 2017.3



Found in


Issue ID




Root motion broken in animation when weight of any additional layer is greater than zero




Priority: 2Necessary for shipping a final release


Severity: 3Workaround is possible

This happens even when the weight is 0.01

How to reproduce:
1. Open user's attached project "RollBug"
2. Open "RollTest" scene
3. Open "RollTest" animation
4. Set layer's "JustLayer" weight to 0.05
5. Press play and observe the animation

Expected result: Animated object moves when additional layer's weight is very small
Actual result: Animated object performs its animation without changing its position

Reproduced with: 2017.1.0a1, 2017.1.0b5, 2017.1.0p4, 2017.2.0b8, 2017.3.0a5
Not reproduced with: 5.5.4f1, 5.6.0a5, 5.6.1f1, 5.6.3f1, 5.6.3p1
Regression introduced in: 2017.1.0a1

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