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0
votes
Fixed

[iOS] Additional "Depth only" HUD Camera flickers with Google Cardboard ...

Package: Google XR Plugin

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May 12, 2022

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Version/s: 1.6.0

How to reproduce: 1. Open project "FlickerTest.zip" 2. Build for iOS and deploy it to a device 3. Press the "Skip" button and observ... Read more

0
votes
Fixed

Crashes with InterfaceActionInvoker2<int, Il2CppObject*> when launching ...

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May 24, 2022

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Version/s: 2021.3.3f1

Reproduction steps: 1. Open the attached user's project 2. Build and run it with IL2CPP Expected result: The build finishes and lau... Read more

0
votes
Fixed

[Backport] [Android] The first video's frame is drawn after some time wh...

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May 24, 2022

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Version/s: 2020.3.2f1, 2021.3.0f1, 2022.1.1f1

How to reproduce it: 1. Open the attached project 2. Build and Run it on Android 3. Download a "MZ 103" video and click a "Prepare" ... Read more

0
votes
Fixed

[Backport] Duplicate Unlit Particle System draw calls can't be batched w...

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

Reproduction steps: 1. Open the user's attached "UnlitBatchingRepro.zip" project 2. Open the "BatchBroken" Scene 3. Enter Play mode ... Read more

0
votes
Fixed

[Backport] Particle system ignores the Shape parameter and shoots partic...

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

How to reproduce: 1. Open the attached project "ParticleZeroSurfaceBug.zip" 2. Open the "Bug" Scene 3. Enter the Play mode Expected... Read more

0
votes
Fixed

[Backport] Particle System is not rendering when CommandBuffer.DrawRende...

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May 24, 2022

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Version/s: 2022.1.1f1

How to reproduce: 1. Open attached project "URPBugReport.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Scene or Game v... Read more

0
votes
Fixed

[Backport] Crash when trying to render a specific submesh with CommandBu...

Package: DOTS Entities Graphics

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May 24, 2022

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Version/s: 2020.X, 2022.1.X, 2022.2.X

How to reproduce: 1. Open the attached project 2. Open the _main Scene 3. Click Play 4. Click Play on Sandbox 1 Expected resu... Read more

0
votes
Fixed

Particle System Effects are not flipped "inside out" when using the GL.i...

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May 24, 2022

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Version/s: 2020.3.23f1, 2020.3.30f1, 2021.2.1f1, 2021.2.15f1, 2022.1.0a13, 2022.1.0b10, 2022.2.0a7

How to reproduce: 1. Open the attached project "ParticleInvert.zip" 2. Open "SampleScene" Scene 3. Select the Main Camera in the ... Read more

1
votes
Fixed

Reordering GameObjects in Hierarchy doesn't register Undo

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May 25, 2022

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Version/s: 2022.1.0b4, 2022.2.0a9

How to reproduce: 1. Open up any project 2. Add two empty GameObjects to Hierarchy 3. Reorder the second GameObject to be above t... Read more

0
votes
Fixed

Inspector window is not disabled when a scene template is immutable

Inspector Framework

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Apr 19, 2022

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Version/s: 2020.3, 2020.3.33f1, 2021.2

Reproduction steps: 1. Open the user's attached project "MaterialEditorBugs.zip" 2. Select the SampleScene.scenetemplate asset locat... Read more

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