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[iOS] Additional "Depth only" HUD Camera flickers with Google Cardboard ...
How to reproduce: 1. Open project "FlickerTest.zip" 2. Build for iOS and deploy it to a device 3. Press the "Skip" button and observ... Read more
Crashes with InterfaceActionInvoker2<int, Il2CppObject*> when launching ...
Reproduction steps: 1. Open the attached user's project 2. Build and run it with IL2CPP Expected result: The build finishes and lau... Read more
[Backport] [Android] The first video's frame is drawn after some time wh...
How to reproduce it: 1. Open the attached project 2. Build and Run it on Android 3. Download a "MZ 103" video and click a "Prepare" ... Read more
[Backport] Duplicate Unlit Particle System draw calls can't be batched w...
Reproduction steps: 1. Open the user's attached "UnlitBatchingRepro.zip" project 2. Open the "BatchBroken" Scene 3. Enter Play mode ... Read more
[Backport] Particle system ignores the Shape parameter and shoots partic...
How to reproduce: 1. Open the attached project "ParticleZeroSurfaceBug.zip" 2. Open the "Bug" Scene 3. Enter the Play mode Expected... Read more
[Backport] Particle System is not rendering when CommandBuffer.DrawRende...
How to reproduce: 1. Open attached project "URPBugReport.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Scene or Game v... Read more
[Backport] Crash when trying to render a specific submesh with CommandBu...
How to reproduce: 1. Open the attached project 2. Open the _main Scene 3. Click Play 4. Click Play on Sandbox 1 Expected resu... Read more
Particle System Effects are not flipped "inside out" when using the GL.i...
How to reproduce: 1. Open the attached project "ParticleInvert.zip" 2. Open "SampleScene" Scene 3. Select the Main Camera in the ... Read more
Reordering GameObjects in Hierarchy doesn't register Undo
How to reproduce: 1. Open up any project 2. Add two empty GameObjects to Hierarchy 3. Reorder the second GameObject to be above t... Read more
Inspector window is not disabled when a scene template is immutable
Reproduction steps: 1. Open the user's attached project "MaterialEditorBugs.zip" 2. Select the SampleScene.scenetemplate asset locat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors