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[iOS]Render time is increased everytime a copy is created using Soft Masks
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device 3. Press "Create co... Read more
Cannot enter Play mode due to Compile errors although none are shown in ...
How to reproduce: 1. Open the attached "BugRepro.zip" project 2. Clear the Console window 3. Try to enter Play mode -- Cannot enter ... Read more
[Android] Multiple cameras on the split screen are not being rendered wh...
To reproduce: 1. Download and open LWRP Multi-Camera Black On Android.zip 2. Build it on android device 3. Notice that only one came... Read more
[Android][Vulkan][VideoPlayer] VideoPlayer causes a crash with Vulkan API
Steps to reproduce: 1. Open user attached project 2. Build & Run to an Android device 3. Observe that a crash occurs with Vulkan bui... Read more
GUILayout.Window never releases old windows which causes a memory leak
How to reproduce: 1. Open the attached project "GUILayoutWindowMemLeak.zip" and scene "TestScene" 2. Enter Play Mode 3. Observe the ... Read more
Editor crashes when Job Inspector is closed after creating a Script
To reproduce: 1. Open attached project ("UnityBursts") 2. Add a Script Component to a default Camera - Errors are continuously throw... Read more
UI Canvas renders invisible when project is built
Steps to reproduce: 1. Open User-supplied project ("Pixel Fights.zip") 2. In the File -> Build Settings check all the Scenes to be b... Read more
Assembly definition - UseGUIDs property gets enabled when changes are ap...
Repro steps: 1. Create .asmdef 2. Add assembly definition references to it (notice that UseGUIDs checkbox is not set) 3. Apply chang... Read more
Shader error causes screen to go black when PostProcessing is on
Repro steps: - create a new project - add the LWRP package - update the PostProcessing package - Add a PostProcessing Layer to the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller