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il2cpp --additional-include-directories does not work on WebGL
Steps to reproduce: 1. Open the attached project (additional_include.zip) 2. Switch platform to WebGL 3. Build for WebGL 4. Observe ... Read more
Updating the UI Text component every frame increases memory allocated to...
To reproduce: 1. Open the project, attached by user (MemoryTests.zip) 2. Open "main" scene 3. Enter Play mode 4. In Profiler, selec... Read more
Facebook.SDKManager.ParseSupportedSDKList causes JSON Parse Error
Steps to reproduce: 1. Create new project 2. Error appears on launch "ArgumentException: JSON parse error: Invalid value. UnityEngin... Read more
Duplicating Animator Substate machine freezes editor
Steps to reproduce: 1. Open user attached project "animator_test.zip" 2. Open Animator window 3. Select "2-Hand-Axe" or any other st... Read more
Editor gives a bunch of errors when building asset bundles with textures...
Reproduction steps: 1. Open project attached(AssetBundleBugWithCompressedTextures.zip). 2. Launch the "Assets/Build Asset Bundles" m... Read more
Animator.GetBehaviour cannot find the specified StateMachineBehaviour af...
To reproduce: 1. Open the project, attached by tester (compileAtRuntime.zip) 2. Open "test" scene 3. Enter Play mode 4. Observe the... Read more
[Build] AssetDatabase.GetImplicitAssetBundleName asserts & returns wrong...
Reproduction steps: 1. Open project attached (GetImplicitAssetBundleNameBug.zip). 2. Delete one asset from each folder (SpritesInSom... Read more
Rigidbody rotation constrains applied in World Space when applying Angul...
To reproduce: 1. Open Attached Unity project "Rotation.zip" 2. Open scene "test" 3. Go into Play Mode 4. Freeze Cube's rotation on z... Read more
EdgeDetectNormals shader from StandardAssets won't compile when building...
Reproduction steps: 1. Open project attached (EdgeDetectCompilation.zip) 2. Build it. Expected result: It will be built successfull... Read more
WebAssembly throws out error when loading a scene through an Asset Bundle
Reproduction Steps: 1. Import project "WebAssembly". 2. Open scene "gMain". 3. In Player Settings, make sure "WebAssembly (Experimen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects