Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0p4
Issue ID
912474
Regression
No
Rigidbody rotation constrains applied in World Space when applying Angular Velocity and disabling it
To reproduce:
1. Open Attached Unity project "Rotation.zip"
2. Open scene "test"
3. Go into Play Mode
4. Freeze Cube's rotation on z axis (cube stops moving)
5. Unfreeze Cube's rotation on z axis
6. Disable "Apply Angular Velocity" function
7. Freeze Cube's rotation on z axis
Expected result: Cube should stop moving when its z axis is constrained
Actual result: Cube only stops moving when its x axis is constrained (which means World Space is applied instead of Local Space)
Reproduced on: 5.4.5p1, 5.5.3p3, 5.6.1p1, 2017.1.0b6
Note: Attached gif "WorldSpace.gif" of how to reproduce the bug
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
This is a duplicate of issue #687015