Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
913301
Regression
Yes
Animator.GetBehaviour cannot find the specified StateMachineBehaviour after recompiling the code while in Play mode
To reproduce:
1. Open the project, attached by tester (compileAtRuntime.zip)
2. Open "test" scene
3. Enter Play mode
4. Observe the console (StateMachineBehaviour is FOUND)
5. Edit CapsuleMind script without exiting the Play mode
6. Return to Unity
7. Observe the console (StateMachineBehaviour is NOT FOUND)
Expected: StateMachineBehaviour is found after recompiling the code in Play mode
Actual: script recompilation at runtime causes Animator.GetBehaviour to not find the specified StateMachineBehaviour
Reproduced in 5.6.0b11, 5.6.0f3, 2017.1.0b6, 2017.2.0a1
Did not reproduce in 5.5.3p2, 5.6.0a1, 5.6.0b6, 5.6.0b9, 5.6.0b10
Regression introduced in 5.6.0b11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Add comment