Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
913301
Regression
Yes
Animator.GetBehaviour cannot find the specified StateMachineBehaviour after recompiling the code while in Play mode
To reproduce:
1. Open the project, attached by tester (compileAtRuntime.zip)
2. Open "test" scene
3. Enter Play mode
4. Observe the console (StateMachineBehaviour is FOUND)
5. Edit CapsuleMind script without exiting the Play mode
6. Return to Unity
7. Observe the console (StateMachineBehaviour is NOT FOUND)
Expected: StateMachineBehaviour is found after recompiling the code in Play mode
Actual: script recompilation at runtime causes Animator.GetBehaviour to not find the specified StateMachineBehaviour
Reproduced in 5.6.0b11, 5.6.0f3, 2017.1.0b6, 2017.2.0a1
Did not reproduce in 5.5.3p2, 5.6.0a1, 5.6.0b6, 5.6.0b9, 5.6.0b10
Regression introduced in 5.6.0b11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment