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Objects using the Mobile Bumped Specular 1 Directional Light shader rece...
Steps to reproduce1. Create a new project.2. Create a material using a Mobile Bumped Specular 1 Directional Light shader.3. Create a... Read more
[macOS] [.NET 3.5] Relatively slow concurrent managed allocations
Reproduction steps:1. Open the attached project.2. Play the 'main' scene.3. Check notifications in the Console tab. Actual result: m... Read more
[il2cpp] Player crashes when imgui is included in scene
-e: see title, when the script is disabled it works, using mono it works, running 64bit standalone it sometimes doesn't crash (not f... Read more
[linux] screen selector not shown on standalone
-e: see title, an error is logged:--Error looking up SetupUnityCallbacks: /home/stefan/Downloads/input/DoubleInput2018.2.0a1_Data/Pl... Read more
[XR Lightweight SRP] The Async Timewarp quad gets 'stuck' and stops upda...
1) Download the attached project2) Setup Rift3) Enter Playmode4) Select the Main Camera Object in the hierarchy5) Put on Rift or ena... Read more
Cloth Sphere colliders are not initialized for collision properly
To reproduce:1. Open attached project "ClothTesting.zip"2. Open test.unity scene3. Enter play mode Expected result: plane collides w... Read more
EventType.KeyDown not registering Mac Command keys
Steps to reproduce:1. Open attach project2. Open Scene Test3. Press random keys on the keyboard Expected result: you'll get "KeyDown... Read more
The origin and direction of the Ray get swapped on the client side when ...
To reproduce: 1. Open the project, attached by the tester (RpcClientRay.zip)2. Build the project for PC3. Launch the build and enter... Read more
HDR camera introduces pixel artifacts in a light-mapped scene
How to reproduce:1. Load tester-submitted project2. Open "Title Screen.unity" scene3. Rotate the camera and stop when the white spot... Read more
[.NET 4.6] StackOverflowException when using AudioFilters and OnAudioFil...
Steps to reproduce:1. Download AudioFilters.zip2. Build the project3. Run the build with arguments: "-batchmode -nographics" Result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used