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"UNet" unable to serialize parameters from Assembly Definitions
Reproduction steps: 1. Open "TestAsmDef.zip" project Expected Result: No errors appear/ everything is properly serializedActual Resu... Read more
[iOS] Player freeze on WriteLock(atomic_compare_exchange_weak_explicit) ...
When opening the UI, the iOS player freeze for a long time and looks like thread deadlock on WriteLock(atomic_compare_exchange_weak_... Read more
[PLM] "AddInstanceProperties" job with hash, fails with exit code 5
Reproduction steps: 1. Open "LightingBuildMaterialCountIssue.zip" project2. Open "Scene" scene3. Generate lighting Expected Result: ... Read more
View in the headset is skewed if game started with SteamVR dashboard vis...
1. Open attached project;2. Open "test" scene;3. Make sure OpenVR is the only VR SDK and OpenGLCore is set as only graphics API;4. O... Read more
Frames advancing even though "WaitForEndOfFrame()" is used
Reproduction steps: 1. Open "WaitForEndOfFrame Bug.zip" project2. Enter Play mode3. Look at the 3 outputs in the Console window Expe... Read more
[iOS] Game Center authentication screen is not being displayed when call...
To reproduce:1. Open project attached by QA2. In the iPhone go to Settings -> Game Center and make sure you are disconnected3. Bu... Read more
Unused assets are not unloaded when opening a different scene
Steps to reproduce:1. Open “AssetMemory.zip” Unity project2. Open “Example” scene3. Select “ReferenceHolder” object in Hierarchy4. S... Read more
Skybox material stays default when changed via Lighting settings
To reproduce:1. Open user's attached project2. Open lighting settings3. Select "Skybox-ProceduralMod.mat" in Skybox Material Expecte... Read more
[Regression] "SerializedObject target has been destroyed" appears after ...
How to reproduce:1. Open new project file and save a scene2. Open Lighting Window3. Edit some variables and enter Play Mode without ... Read more
When using Tessellation, not all pixels inside the rendered object are w...
Reproduction steps:1. Open the attached project "TessellationBug.zip";2. Open the "tesselation bug" scene;3. Enter a play mode. Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used