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Fixed in Unity 2018.3



Found in


Issue ID




View in the headset is skewed if game started with SteamVR dashboard visible on OpenGLCore




Priority: 5Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

1. Open attached project;
2. Open "test" scene;
3. Make sure OpenVR is the only VR SDK and OpenGLCore is set as only graphics API;
4. Open SteamVR dashboard by pressing Vive controller's button;
5. Enter play mode;
6. Close SteamVR dashboard;
7. Notice that the view is all skewed and broken;
8. Change Graphics API to DX11 and repeat 4-6 steps.

Actual result: the view in the headset is skewed and distorted if the game was started when SteamVR dashboard was already visible on OpenGLCore.
Expected result: the view does not corrupt when starting the game with SteamVR dashboard visible and using OpenGLCore API.

Reproduced on versions: 2017.2.1p4, 2017.3.1f1, 2018.1.0b7.

Tested and reproduced with HTC Vive.

Note: reproducible on builds too.

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