Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
5.5.4p5
Issue ID
1000164
Regression
No
[iOS] Player freeze on WriteLock(atomic_compare_exchange_weak_explicit) on some devices
When opening the UI, the iOS player freeze for a long time and looks like thread deadlock on WriteLock(atomic_compare_exchange_weak_explicit).
Steps:
1. Download the project from ownCloud ("ali-m1.zip")
2. Build for iOS ali-m1/m1_ios/Unity-iPhone.xcodeproj ("reproduce-step.docx")
3. Download and follow instructions (with images) from ownCloud
Result: after exiting the UI player freezes. The music in the background continues to play.
Tested with:
iPhone 6 plus - iOS 8.0 - not reproduced (it never finishes to load. I waited for >25 inutes 2 times)
iPad mini 4 - iOS 9.2.1- not reproduced
iPhone 7 Plus - iOS 10.3.2 - reproduced
iPod 6th gen - iOS 10.2.1 - not reproduced
iPhone 8 Plus - iOS 11.2.5 - not reproduced
iPhone 6 - iOS 10 - reproduced (only when installing for the first time. To reproduce again: delete existing app, install using Xcode again)
iPhone 5S - iOS 9.3.3 - not reproduced
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
Add comment