Search Issue Tracker
Won't Fix
Votes
2
Found in
2017.3.0f3
Issue ID
1000081
Regression
No
"UNet" unable to serialize parameters from Assembly Definitions
Reproduction steps:
1. Open "TestAsmDef.zip" project
Expected Result: No errors appear/ everything is properly serialized
Actual Result: "UNetWeaver" errors appear
Reproduced with: 2018.2.0a1 (f0f622), 2018.1.0b7, 2017.3.1p1, 2017.2.1p4, 2017.3.0b1, 2017.3.0a2 (fa0da2)
Did not reproduce on: 2017.3.0a1, 2017.2.1p4 (Assembly Definitions only implemented from 2017.3.0a2)
Note:
"UNetWeaver error: parameter [DataObject] is of the type [DataObject] is not a valid type, please make sure to use a valid type."
"UNetWeaver error: GetReadFunc unable to generate function for:DataObject"
"UNetWeaver error: ProcessNetworkReaderParameters for OtherCustomAssemblyComponent:RpcDoSomething type DataObject not supported"
"Failure generating network code."
Comments (1)
-
Arkade
May 06, 2018 21:47
Believe I've just run into the same problem.
Unity 2017.03.01p4
A struct in asmdef 1 which is used as a parameter to a Command in asmdef 2 (which depends on asmdef 1).
Workaround: Move the struct to asmdef 2. Structurally it's incorrect but it'll do for now.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note:
Using external assemblies is not supported and as UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.