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[Shuriken] Particle with Outside Trigger only dies when it hits the Coll...
How to reproduce:1. Open the user's attached "Bug.zip" project2. Open the "SampleScene" Scene3. Select the "Bubbles Large Trigger Ra... Read more
[HDRP] GPU Performance decreases when shadow map is enabled
How to reproduce:1. Open the attached "1323811_Repro" project2. Open the Scene "SampleScene"3. Open the Profiler (Window->Analysi... Read more
Shader compilation errors are not shown when Editor is restarted
How to reproduce:1. Open the user's attached "shader_errors" project2. Reimport the "NewUnlitShader" (in the Project window right-cl... Read more
[Vulkan] Texture Memory in Memory Profiler Module is not updated when pr...
Reproduction steps:1. Download and open the submitted project "TextureStreamingVulkanIssue.zip"2. Open build settings (File -> Bu... Read more
Editor crashes with out of memory while importing a lot of assets (mostl...
The issue seems to be that during a texture import, video memory usage keeps on rising, eventually runs out of GPU VRAM, starts to u... Read more
[ShaderGraph] Custom Function Node only accepts .TXT files and they thro...
How to reproduce:1. Create a new project with Scriptable Render Pipeline template (i.e. URP)2. In the Project Window, create a new S... Read more
[HDRP][PS5 / Metal] The result of the test 001-HDTemplate.expected is di...
Open HDRPRuntime_Test project in graphics Trigger test 001-HDTemplate.expected on PS5 or Metal in standalone, see the result. The fi... Read more
[Xcode] [macOS] CopyPlugins phase in Xcode Build Phases includes .dll files
Steps to reproduce:1. Open the attached project ("MacXcode2020-3.zip")2. Open Build Settings... (File -> Build Settings...)3. Che... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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