Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4.16f1
2020.3
2021.1
2021.2
2021.2.0a11
Issue ID
1325521
Regression
Yes
Shader compilation errors are not shown when Editor is restarted
How to reproduce:
1. Open the user's attached "shader_errors" project
2. Reimport the "NewUnlitShader" (in the Project window right-click on the "NewUnlitShader"->Reimport)
3. Close and reopen the project
4. In the Project window select the "NewUnlitShader" Asset
5. Inspect the Inspector (Window->General->Inspector)
Expected results: Errors of the Shader are shown in the Inspector
Actual results: No errors of the Shader are shown in the Inspector
Reproducible with: 2019.4.16f1, 2019.4.23f1, 2020.3.1.1f1, 2021.1.1f1, 2021.2.0a11
Not reproducible with: 2018.4.33f1, 2019.4.15f1
Notes:
- Reimporting the Shader makes the errors appear again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a14
Resolution Note (fix version 2021.1):
Fixed in 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.6f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.25f1