Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4.16f1
2020.3
2021.1
2021.2
2021.2.0a11
Issue ID
1325521
Regression
Yes
Shader compilation errors are not shown when Editor is restarted
How to reproduce:
1. Open the user's attached "shader_errors" project
2. Reimport the "NewUnlitShader" (in the Project window right-click on the "NewUnlitShader"->Reimport)
3. Close and reopen the project
4. In the Project window select the "NewUnlitShader" Asset
5. Inspect the Inspector (Window->General->Inspector)
Expected results: Errors of the Shader are shown in the Inspector
Actual results: No errors of the Shader are shown in the Inspector
Reproducible with: 2019.4.16f1, 2019.4.23f1, 2020.3.1.1f1, 2021.1.1f1, 2021.2.0a11
Not reproducible with: 2018.4.33f1, 2019.4.15f1
Notes:
- Reimporting the Shader makes the errors appear again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a14
Resolution Note (fix version 2021.1):
Fixed in 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.6f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.25f1