Search Issue Tracker
Fixed
Votes
0
Found in [Package]
12.0.0
Issue ID
1322466
Regression
Yes
[ShaderGraph] Custom Function Node only accepts .TXT files and they throw errors when using the file selector
How to reproduce:
1. Create a new project with Scriptable Render Pipeline template (i.e. URP)
2. In the Project Window, create a new Shader Graph
3. In the Shader Graph, create a "Custom Function" node
4. In the Graph Inspector, view the available "Source" files
Expected result: HLSL and CGINC files can be selected
Actual result: Only TXT files can be selected and they throw errors
Reproducible with: 12.0.0 (2021.2.0a8, 2021.2.0a12)
Not reproducible with: 7.5.1 (2019.4.23f1), 10.4.0 (2020.3.3f1), 11.0.0 (2021.1.1f1), 12.0.0 (2021.2.0a7)
Comments (1)
-
LooperVFX
Apr 08, 2021 13:08
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
Fixed in Unity 2021.2.0a13