Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.2.1f1
2020.3
2021.1
2021.2
Issue ID
1325421
Regression
No
[Shuriken] Particle with Outside Trigger only dies when it hits the Collider with the center of the Particle
How to reproduce:
1. Open the user's attached "Bug.zip" project
2. Open the "SampleScene" Scene
3. Select the "Bubbles Large Trigger Radius" GameObject in the Hierarchy window
4. Move it in the Scene view with the Move tool
Expected result: The spawned Particles die before hitting the Collider with the center of the Particle
Actual result: The spawned Particles dies after hitting the Collider with center of the Particle
Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.2f1, 2021.1.2f1, 2021.2.0a11
Notes:
- The issue is reproducible when Radius Scale is set to 1
- The issue is reproducible when Radius Scale is lower/higher than 1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a17
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.9f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.12f1