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[Android] Transition from lock screen to application makes half of the s...
Steps to reproduce: 1) Download attached project 'TestPortraitBug.zip' and open in Unity 2) Make sure Default Orientation is set to... Read more
Editor crashes at mono_jit_runtime_invoke when setting AnimationPlayable...
Steps to reproduce: 1. Download repro_931383.zip and open "test" scene 2. Enter play mode 3. editor crashes Results: editor crashes... Read more
InputSystem allocates 17 bytes of memory to NativeInputSystem.HasDeviceD...
Reproduction Steps: 1. Import attached project. 2. In Build Settings, make sure "Autoconnect Profiler" is selected. 3. Add "Scene" ... Read more
Crash in AnimationClip::BuildMecanimDataMainThread when Animation Contro...
Reproduction steps: 1. Open the attached project "Profiling.zip"; 2. Open the "AnimTest.unity" scene; 3. Enter a play mode; 4. In th... Read more
[Noise] Remap curves still editable when remap is disabled
DESCRIPTION The "Remap" option via "Noise" in the particle system includes an off\on toggle. I've noticed when off\disabled the smal... Read more
Crash in OpenVR::BuildTrackedDeviceName when looping through all availab...
To reproduce: 1. Open attached project; 2. Make sure OpenVR is enabled; 3. Load the "Test" scene; 4. Enter play mode; 5. Select the... Read more
Deleting a script corrupts prefab which had that script
To reproduce: 1.Create new project 2.Create a Cube in the hierarchy 3.When cube is selected i the inspector Add Component > New scri... Read more
Header does not appear if followed by private variable
To reproduce: 1. Open attached Unity project "Header.zip" 2. Open "gg" scene 3. Click on Main Camera and observe the "HeaderTest" s... Read more
Android: shaders with #pragma target 4.6 don't run on devices that are ...
According to https://docs.unity3d.com/Manual/SL-ShaderCompileTargets.html, #pragma target 4.6 is supported by ES3.1+AEP devices. On... Read more
EditorGUI.DrawPreviewTexture stops rendering when mouse leaves focus of ...
Steps to reproduce: 1. Open user attached project "BitSignal2017.zip" 2. Find "GameHandler" object in Hierarchy 3. Find Ship Factory... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used