Search Issue Tracker
By Design
Votes
0
Found in
5.6.1f1
Issue ID
931119
Regression
No
Crash in OpenVR::BuildTrackedDeviceName when looping through all available applications
To reproduce:
1. Open attached project;
2. Make sure OpenVR is enabled;
3. Load the "Test" scene;
4. Enter play mode;
5. Select the 'Test' game object in the hierarchy;
6. In the inspector, check the 'debugTestInterface' boolean to test for the presence of the Applications interface;
7. In the inspector, check the 'debugPrintApplications';
Expected result: The program should loop through all available applications, printing their key as a string.
Actual result: Editor crashes.
Reproduced on versions: 5.5.4p2, 5.6.1f1, 5.6.2p4, 2017.1.0f3, 2017.2.0b3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment