Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f3
Issue ID
931383
Regression
No
Editor crashes at mono_jit_runtime_invoke when setting AnimationPlayableOutput.SetSourcePlayable()
Steps to reproduce:
1. Download repro_931383.zip and open "test" scene
2. Enter play mode
3. editor crashes
Results: editor crashes when setting AnimationPlayableOutput.SetSourcePlayable() if playable asset is created from built in playable assets script (Create -> Playables -> Playable assets C# script)
Reproduced with: 2017.2.0b3, 2017.1.0f3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
This is a duplicate of issue #930814