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Array element operations fail with custom PropertyDrawer and PropertyScope
How to reproduce:1. Open the user's attached "UtilitiesReports.zip" project2. Select the "Test" ScriptableObject in the Project wind... Read more
[Hololens 2] Depth Reprojection not working on Holographic Remoting when...
How to reproduce:1. Open the attached "DepthReprojectionPackageXR.zip"2. Open the "Test" Scene3. Connect to Hololens via Device Port... Read more
Editor crashes when Particle System Prewarm property is enabled and Sub-...
How to reproduce:1. Open the user's attached "TestBugWithParticleSystems.zip" project2. Open the "MainScene" Scene3. Expand the "Gam... Read more
Array selection cycling using the arrow key shortcuts is inconsistent
How to reproduce:1. Open the attached project2. Select the "Script" object in the hierarchy3. Select one of the "testtest" array ele... Read more
Cannot select UI GameObjects in the Scene view when gizmos are disabled
Cannot select UI GameObjects in the Scene view when gizmos are disabled How to reproduce:1. Download and open the submitted project ... Read more
[Input System] Listen returns incorrect [Gamepad] input when Target Plat...
Reproduction steps:1. Open the attached project "input-issue.zip" with Xbox One or Nintendo Switch set as Target Platform2. Connect ... Read more
Shadow Caster 2D Component's Self Shadows are still shown when Self Shad...
How to reproduce:1. Open the user's attached "Seeker.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the sha... Read more
The Receive Shadows property is displayed in the Inspector under the Mes...
How to reproduce:1. Open the attached '1304362.zip' project2. Open 'SampleScene'3. In the Hierarchy window select 'Cube'4. Click on ... Read more
[DXR] Integer values set using RayTracingShader.SetInt are displayed as ...
Integer values set using RayTracingShader.SetInt are displayed as Floats in Frame Debugger. Read more
Ambient Occlusion doesn't work when Specular Occlusion is disabled
Ambient occlusion doesn't work on HDRP Materials (Lit) or ShaderGraph materials when the Specular Occlusion is set to Off. Repro ste... Read more
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