Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
2
Found in
2020.2.0a14
2020.2.1f1
2021.1
2021.2
Issue ID
1305352
Regression
Yes
Editor crashes when Particle System Prewarm property is enabled and Sub-Emitter has a Trigger property set to Kill or Callback
How to reproduce:
1. Open the user's attached "TestBugWithParticleSystems.zip" project
2. Open the "MainScene" Scene
3. Expand the "GameObject" GameObject in the Hierarchy window
4. Select the "PS_Root" GameObject in the Hierarchy window
Expected result: Particle System is displayed in the Scene view
Actual result: Editor crashes
Reproducible with: 2020.2.0a14, 2020.2.2f1, 2021.1.0b2, 2021.2.0a1
Not reproducible with: 2018.4.30f1, 2019.4.18f1, 2020.1.17f1, 2020.2.0a13
Notes:
- To see what properties does the Particle System contain, disable the "GameObject" GameObject to avoid the Editor crash
- The issue is reproducible when the parent Particle System has the Preward property enabled
- The issue is reproducible with the Inside, Outside, Enter, Exit Trigger
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
- Actions in UI Builder Preview mode are not fully reset after exiting the Preview mode
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a3
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0b7
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.1f1