Search Issue Tracker
Fixed in 12.0.0
Votes
1
Found in [Package]
11.0.0
Issue ID
1304277
Regression
No
Shadow Caster 2D Component's Self Shadows are still shown when Self Shadows is disabled and Enter Play Mode Options is enabled
How to reproduce:
1. Open the user's attached "Seeker.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Observe the shadows on the two square GameObjects in the Game view
Expected result: No Self Shadows are on the square GameObjects
Actual result: Self Shadows are still shown on the square GameObjects
Reproducible with: 7.5.2 (2019.4.18f1), 8.3.1 (2020.1.17f1), 10.2.2 (2020.2.2f1), 11.0.0 (2021.1.0b2, 2021.2.0a1)
Note:
- In 11.0.0 URP Self Shadows are not shown at all
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
- Scene View Camera overlay preview goes out of Scene View bounds when the Scene View is resized vertically
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
Resolution Note (fix version 12.0.0):
Fix for this issue available on Unity 2022.1.0a8 and above