Search Issue Tracker
Changing the path of an asset is not recognized as a change on some Buil...
Steps to reproduce:1. Download and open the attached project2. Make sure you are on the same platform as the assetbundle build targe... Read more
[iOS] Display.SetResolution silently fails during first frame
Steps:1. Build and run attached project ("DisplayManagerFail.zip") for iOS (iPad mini recommended) Expected: resolution is set to 10... Read more
System.Runtime.Serialization.Formatters needs to be included, when inclu...
Steps to reproduce:1. Open user attached project2. Try these three scenarios:1) Set System.Runtime.Serialization.Formatters to be in... Read more
Bug reporter opens when opening project from Unity after pushing changes...
After pushing a project to Collaborate and going to File > Open Project... project opens, but Unity bug reporter is opened also. ... Read more
Unlit shaders are not writing to the depth buffer
Steps to reproduce:1. Download and open the attached project2. Observe focusing of cubes in the Game Window Expected result: all obj... Read more
Incorrect Root Motion in Transition Preview
This issue only happens in the context of an animation preview (Inspector) of a SM “Transition” that uses root motion. Issue: RM ani... Read more
[Mac] 16:9 resolutions not appearing in either the Windowed or Fullscree...
Steps to reproduce:1. Force 16:9 Aspect Ratio under Player Settings->Supported Aspect Ratios2. Build Project for Standalone - Mac... Read more
Animation binding m_AnchoredPosition.z fails to register property modifi...
To reproduce:1. Open project2. Select Canvas gameObject3. Open animation window4. Play 'OldAnim' and 'NewAnim' Expected: both clips ... Read more
[Regression] UWP project fails to build under .Net Native tool chain in ...
How to reproduce:1. Download attached project file2. Change platform to UWP and Build3. Open Visual Studio solution4. Change Configu... Read more
Mac Build running in Window mode gets distorted when maximized via top-r...
Steps to reproduce:1. Open any Unity project (an empty one works fine for this purpose)2. Build for Standalone - Mac3. Open the buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used