Search Issue Tracker
Fixed in 2018.2.X
Won't Fix in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.1.0f1
Issue ID
998773
Regression
Yes
Incorrect Root Motion in Transition Preview
This issue only happens in the context of an animation preview (Inspector) of a SM “Transition” that uses root motion.
Issue: RM animation is incorrect in the animation preview, looks like 2x transforms, but is correct at runtime.
repro:
- open attached project and scene
- select character GO and open Animator
- select a Transition and open Inspector previewer
- set playback speed to”0.1”
- play & scrub animation preview…
Bug: root motion is messed up (looks like 2x transforms)
Expected: same as runtime, root motion looks correct.
This is NOT repo in 5.6.4p3
Bug was introduced in 2017.1.0
Because alpha & beta builds have issues blocking proper bisection (project window + importer issues)…
Earliest version I was able to repro this in is…
Version 2017.1.0f1 (4d7fe18a2f34)
Branch: 2017.1/release
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- System.UriFormatException is thrown when building the Localization "Preloading Screen Example" in WebGL
- Unity is loading internal version of SharpZipLib instead of local version
Add comment