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Mesh compression produces artifacts when using models in 32-bit index mode
How to reproduce: 1. Open user's project 2. Open scene "Demo" 3. Double click on Monkey_32Bit in the Hierarchy and it will appear in... Read more
InputTracking.GetLocalRoation first value sometimes returns default rota...
To reproduce: 1. Open attached project; 2. Open "VRScene" scene; 3. Build and Install it on an Android device; 4. Launch the XR_Rot... Read more
Objects with Flipped Normals ignore Lightmapping
How to reproduce: 1. Open the attached Project 2. Observe Objects in the Scene View Expected result: "Cube (1)" in the center is li... Read more
Post-effects are rendering with lots of artifacts on Metal API with MSAA...
To reproduce: 1. Open users attached project "GD-Ocean.zip" 2. Build the project for iOS 3. Run the build with Xcode Expected resul... Read more
[Sprite Shape] Color of sprite is darker in preview on selecting 'Sprite...
Color shade for sprite preview is coming darker, refer screenshot for the same Steps to Repro: 1. Open attached project > project ... Read more
[Android Vulkan] Shader using offset renders wrongly on Adreno GPU phone...
Steps: 1. Build apk with Vulkan api and run on Adreno GPU phones that supports Vulkan OR use the apk in the Build folder 2. Open the... Read more
TileMap.size does not change when the tiles are erased
How to reproduce: 1. Open the attached Unity project named "Tilemap size". 2. In "Tile Palette" window press "Paint with active brus... Read more
[Android] Vulkan fails to recognize RenderTexture with RGB111110Float Co...
1. Open user attached project "Test1111..." 2. Go to Assets --> myRenderTexture and change its Color Format to "RGB111110Float" 3. E... Read more
Editor crashes on RenderEventsContext::AddCommandBuffer after calling Ca...
Steps to reproduce: 1. Open attached "AddCommandBuffer.zip" Unity project 2. Open "Main" scene 3. Enter Play mode Reproduced in: 20... Read more
AfterEverything Command Buffer does not receive the output from BeforeIm...
How to reproduce: 1. Download attached project file and open "Occlusion" Scene 2. Open and run the frame debugger 3. Notice that th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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