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0
votes
Fixed

Mesh compression produces artifacts when using models in 32-bit index mode

Graphics - General

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Mar 02, 2018

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Version/s: 2017.3.1f1

How to reproduce: 1. Open user's project 2. Open scene "Demo" 3. Double click on Monkey_32Bit in the Hierarchy and it will appear in... Read more

0
votes
By Design

InputTracking.GetLocalRoation first value sometimes returns default rota...

XR SDK

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Mar 03, 2018

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Version/s: 2017.2.0a1, 2017.2.1p1

To reproduce: 1. Open attached project; 2. Open "VRScene" scene; 3. Build and Install it on an Android device; 4. Launch the XR_Rot... Read more

0
votes
By Design

Objects with Flipped Normals ignore Lightmapping

Probuilder

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Mar 03, 2018

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Version/s: 2018.1.0b9

How to reproduce: 1. Open the attached Project 2. Observe Objects in the Scene View Expected result: "Cube (1)" in the center is li... Read more

0
votes
Fixed

Post-effects are rendering with lots of artifacts on Metal API with MSAA...

Mobile

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Mar 05, 2018

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Version/s: 2017.3.1p1

To reproduce: 1. Open users attached project "GD-Ocean.zip" 2. Build the project for iOS 3. Run the build with Xcode Expected resul... Read more

0
votes
Fixed

[Sprite Shape] Color of sprite is darker in preview on selecting 'Sprite...

2D

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Mar 05, 2018

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Version/s: 2018.1.0b10

Color shade for sprite preview is coming darker, refer screenshot for the same Steps to Repro: 1. Open attached project > project ... Read more

0
votes
By Design

[Android Vulkan] Shader using offset renders wrongly on Adreno GPU phone...

Mobile Graphics

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Mar 05, 2018

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Version/s: 2018.1.0b10

Steps: 1. Build apk with Vulkan api and run on Adreno GPU phones that supports Vulkan OR use the apk in the Build folder 2. Open the... Read more

0
votes
By Design

TileMap.size does not change when the tiles are erased

2D

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Mar 05, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Open the attached Unity project named "Tilemap size". 2. In "Tile Palette" window press "Paint with active brus... Read more

0
votes
By Design

[Android] Vulkan fails to recognize RenderTexture with RGB111110Float Co...

Mobile

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Mar 05, 2018

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Version/s: 2017.3.1p1

1. Open user attached project "Test1111..." 2. Go to Assets --> myRenderTexture and change its Color Format to "RGB111110Float" 3. E... Read more

0
votes
Fixed

Editor crashes on RenderEventsContext::AddCommandBuffer after calling Ca...

Camera

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Mar 06, 2018

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Version/s: 2017.3.1f1

Steps to reproduce: 1. Open attached "AddCommandBuffer.zip" Unity project 2. Open "Main" scene 3. Enter Play mode Reproduced in: 20... Read more

1
votes
Won't Fix

AfterEverything Command Buffer does not receive the output from BeforeIm...

Post Processing

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Mar 06, 2018

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Version/s: 2017.3.1f1

How to reproduce: 1. Download attached project file and open "Occlusion" Scene 2. Open and run the frame debugger 3. Notice that th... Read more

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