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Importing the Particle System prefab, Emission settings are not imported
Reproduction steps: 1. Open the new project; 2. Import the attached prefab; 3. Set some settings in Particle System -> Emission; 4. ... Read more
Editor crashes on leaving Play mode when ZFBrowser asset is used in the ...
To reproduce: 1. Open the "DownloadTest" scene in the attached project 2. Play the scene 3. Leave the Play mode Desired outcome: Th... Read more
PlayerSettings.applicationIdentifier returns identifier based on the las...
Reproduction steps: 1. Open the attached project. 2. Go to Edit > Build Settings > Player settings. 3. Notice, that the Bundle ident... Read more
2D sound with audibility above 0 becomes virtualized when it has the hig...
To reproduce: 1. Open attached project; 2. Open "testscene" scene; 3. Enter Play mode; 4. You will hear two sounds: -"dlg_graves_i... Read more
The errors appear, when GameObject has a child with ParticleSystem which...
Reproduction steps: 1. Open the attached project; 2. Open the scene "test"; 3. Enter Play mode; 4. Click the arrows on the keyboard;... Read more
Audio Listener has a drop down menu icon and no drop down menu
Steps to reproduce: 1. Create new project and open it 2. Select Main Camera 3. Check Audio Listener in the Inspector Expected resul... Read more
CanvasRenderer.OnTransformChanged is called when canvas has a parent and...
Reproduction steps: 1. Open project attached (CanvasReproUnity2.zip) 2. Make sure that one of camera position or rotation variable i... Read more
[CustomRenderTexture] Inspector overlap Update Zone values when width is...
Steps to reproduce: 1. Open attached Unity Project "Customrendertexturebug.zip" 2. Select "New Custom Texture" under Project 3. Add... Read more
Material texture becomes zoomed in on a specific model after generating ...
To reproduce: 1. Open repro project(link in edit) 2. Open 'ExampleScene' 3. Make sure that baked data is cleared 4. Generate lightin... Read more
[UI] Incorrect light mode is shown when multiple lights are selected
To reproduce: 1. Create new Unity project, create 2 lights 2. Make sure light have different baking method set (for example: one b... Read more
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