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CPU Profiler Timeline's thread UI overlay gradient becomes offset when t...
How to reproduce: 1. Open the attached project "ProfilerThreadUIVisualGlitch.zip" 2. Enter Play Mode 3. Resize the Profiler Window v... Read more
Bone related errors and animation issues, crashes when importing fbx wit...
How to reproduce: 1. Open the attached project 2. Reimport "room_port.fbx" in the Project view 3. Check the Console Actual result: ... Read more
Unity crashes when using C# batched Raycast requests containing invalid ...
Steps to reproduce: 1. Open User-supplied project (Link in Comment) 2. Follow the video contained in the OC link Reproducible on: 2... Read more
Crash on mono_string_new when calling external DLL function
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. Press Play Actual result: Unity crashes. R... Read more
Lightmaps are different in build when building with a Lightmap size 1024...
How to reproduce: 1. Open attached project "TestLightMap.zip" 2. Build the project 3. Open the project that was built 4. Compare how... Read more
Texture on a Terrain is painted in a square shape which only has Texture...
Steps to reproduce: 1. Open the attached project "Case_1138011" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. I... Read more
Anima2D plugin is not compatible with Sprite Renderer
How to reproduce: 1. Open the attached "Into the Deep.zip" project 2. Play the 'Land' Scene 3. Observe 'Hero' Game Object Expected ... Read more
Field of View is stuck on a small Game window in the corner when Cursor....
How to reproduce: 1. Open user's attached project ('Nanoreno 2019.zip') 2. Open Scene 'Level_Common' (Assets -> Game -> Scenes -> Le... Read more
[WebGL] Using Emscripten eliminates variables and using LLVM bitcode cau...
Reproduction steps: 1. Open "1136255" project 2. Build and Run for WebGL 3. Open Developers Console 4. Notice error "Input Manager ... Read more
[HDRP] Unlit Shader Exposure Weight slider has no effect, or the weight ...
Steps to reproduce: 1. Open attached project 2. Select the Sphere game object 3. Tune the slider and observe that it has no effect ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Player Settings] [Common] [Shader Variant Loading Settings] - Shader chunk count, size, override should be changed per profile and not globally
- [Player Settings] [Android] [Publishing] - Key Store Password and Key Alias Password are disabled for build profiles
- Draw call batching does not work when using identical Sprite Renderers in URP
- Selecting a GameObject in the Scene View selects a GameObject behind it instead when GPU Resident Drawer is enabled
- Crash on ScriptableBatchRenderer::RenderMultipleMeshes when entering the Play mode on a specific project