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Drastic difference in performance of identical code between Unity-compil...
Steps to reproduce:1. Open "case_819623-PerfBug" project2. Open "Test" scene3. Play in editor-- The editor will freeze as it is doin... Read more
After adding grass to the terrain - the whole Editor becomes very slow (...
After adding grass to the terrain - the whole Editor becomes very slow (Gfx.WaitForPresent) 1. What happenedWhen adding grass to the... Read more
[Quick Search] Quick search window is not getting refreshed for added co...
The quick search window is not refreshing for added components of the game object and is refreshing properly for other components of... Read more
PNGs imported with RGBA Half format are incorrectly converted when using...
How to reproduce:1. Open user-submitted project2. See Gradient8bit and Gradient16bit in the Project window Expected result: the imag... Read more
Inspector does not update changes to Assets made through Editor scripts
Steps to reproduce:1. Open the attached project (model_import.zip)2. Select Assets/Resources/Materials/sample.mat3. Observe the Insp... Read more
Memory leak warning shows up in the Console when adding an Animator Cont...
How to reproduce:1. Open the attached project “Test.zip“2. Select the “Cube“ prefab3. Disable and re-enable the “Animator“ Component... Read more
LightProbes.GetInterpolatedProbe causes an error
1. What happened I get an error when calling LightProbes.GetInterpolatedProbe. Here is the error:NullReferenceException UnityEngine.... Read more
[HDRP] Autodesk Interactive Shaders are not upgraded when .c4d model is ...
How to reproduce:1. Open the attached project "case_1283791-Project.zip"2. Import the attached file with ".c4d" extension3. Inspect ... Read more
ParticleSystem forces DeferredRendering to have Forward pass which resul...
Steps to reproduce:1. Open user's attached project "Shadows.zip"2. Open "RecieveShadows" scene3. Open Frame Debug window4. Notice th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size