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[Android] Memory consumption has increased in 2017.2 compared to 2017.1
1. What happened Runtime memory consumption (reported by 'Profiler.GetTotalReservedMemoryLong()') has grown by ~10MBs from 2017.1 to... Read more
[OcclusionCulling][Regression] Tree shadows are culled when zooming in i...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open Occlusion tab (Window -> Occlusion Culling); 3. In Inspector open ... Read more
[.NET 4.6] Unity crashes when delegate's property is used
How to reproduce: 1. Open the attached project 2. Run the scene, Unity crashes Actual result: Unity doesn't recognize a null object... Read more
Unity crash in SerializedFile::ReadMetadata<false> when AssetBundle. Loa...
Steps to reproduce: 1. Open attached project 2. Go into play mode -Unity crashes Result: Unity crashes when AssetBundle.LoadFromMem... Read more
2017.1 cannot handle network off scenario
After we enabled web login feature, when network is down, launcher cannot switch to offline mode. Two scenario (two scenario based ... Read more
The storage and phone permissions are shown, when Android folder has a s...
Reproduction steps: 1. Open the attached project; 2. Build the scene on a device; 3. Open the built app; Actual result: the storage... Read more
[UWP] Build fails with System.IO.FileNotFoundException thrown after swit...
Steps to reproduce: 1. Create a new Unity project 2. Create a new Scene 3. Build for UWP (make sure scripting backend is selected to... Read more
TextMesh Pro writes to POSITION instead of SV_POSITION
Within the TextMesh Pro assets, the Bitmap shaders (TMP_Bitmap and TMP_Bitmap-Mobile) both write to POSITION rather than SV_POSITION... Read more
Managed Union does not work with Experimental .NET 4.6
Managed Union script (user's script) throws an exception when using .NET 4.6. With .NET 3.5 everything works as expected. Steps to ... Read more
ScreenPointToRay has a huge offset when using VR headset
Steps to reproduce: 1. Open attached project "940733.zip" 2. Open "Sample" scene 3. Select 'Main Camera' in the Hierarchy 4. Under '... Read more
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