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Fixed in 2020.1.X

Fixed in 2019.3.X

Votes

5

Found in

2019.3.0a12

2020.1.0a1

Issue ID

1176950

Regression

Yes

[Linux] Tile Palette's default brush does not paint tiles

Linux

-

How to reproduce:
1. Download the attached project '1176950repro.zip'
2. Make sure 'scene' Scene is opened and select 'Grid' Game Object
3. Open Tile Palette window
4. Choose 'Paint with active brush (B)' option
5. Select any tile and try to paint on the grid

Expected results: Selected tiles are painted onto the grid
Actual results: The default brush cannot paint any tiles

Reproducible with: 2019.3.0a12, 2020.1.0a1
Not reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.2f1, 2019.3.0a11
Regression: 2019.3.0a11 -> 2019.3.0a12

  1. Resolution Note (fix version 2020.1):

    Fixed sprite tilemap editor not working in paint tile mode.

Comments (3)

  1. unity_YfMRJ95m-SPIDw

    May 02, 2020 07:59

    Did you make sure you go to Gameobject->2D object->select tilemap and then try painting on the tilemap

  2. unity_7k6RPM3ReI-H-g

    Sep 30, 2019 13:51

    I am using Unity 2020.1.0a5.
    I still cannot paint tilemaps using the tile palette.
    The same workflow works under windows without problems.

  3. unity_oY3aj7WpuFMIeA

    Aug 27, 2019 10:39

    This makes it very hard for Linux users to create a 2D project.

    https://issuetracker.unity3d.com/issues/linux-sprite-editor-slice-window-disappears-when-trying-to-change-slicing-type breaks sprite slicing in any version < 2019.3.0 (the latest 2019.2.2f1 still shows the bug), and this bugs prevents 2019.3.0 from using a tilemap, so we're on a catch-22.

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