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[LWRP] Objects not batched correctly. Batched as if they were static obj...
1. Download attached project 2. Open Assets/Scenes/Test 3. Move SceneView camera around scene 4. Move one of the quads around the sc... Read more
[ShaderGraph] Constant/Default port values on several nodes arent used i...
Offending nodes/ports: 1. Split node 2. Master Node Alpha Clip Could be more, just haven't found them yet Read more
Input doesn't reset to default values after disconecting gamepad
Steps to reproduce: 1. Download the attached project and open "debug" scene 2. Connect gamepad 3. Press trigger (or any other button... Read more
[Android] No warning when device support only Gles2, and Gles3 is the on...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Gles3 is the only Graphics API in the Player Settin... Read more
[Vulkan] Compute shader compilation failure with Vulkan + MSAA + Tex2DAr...
Adding Tex2DMSArray declarations and operations to a compute shader causes it to fail to compile for Vulkan only Steps: 1. Just imp... Read more
[WindowMR][HoloLens] Xbox controller isn't detected after connecting con...
Steps to reproduce: 1. Download attached project 2. Build a "Debug" scene for UWP 3. Open Visual Studio solution and build an app 4.... Read more
Nameless deleted scene appears in build settings scene list when creatin...
Steps to reproduce: 1. Create a new project 2. Go to File>Build Settings... Expected results: Only SampleScene should be displayed ... Read more
[Metal] The Object is not rendered properly when using Stencil with flip...
To reproduce: 1. Download attached project “ShaderTest.zip" and open in Unity 2. Open “test” scene 3. Press File > Build Settings..... Read more
SceneManager.GetSceneByBuildIndex returns a Scene that contains no infor...
Calling SceneManager.GetSceneByBuildIndex returns a Scene struct with no (or almost none) data. To Reproduce: 1) Download the proje... Read more
Built player fails after renaming MD classes during building
To reproduce: 1) Open attached project (in the first email of customer: SlimAssetBug.2018.2.zip) 2) Run in Editor Expected: The two... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected