Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
Issue ID
1103046
Regression
No
[Vulkan] Compute shader compilation failure with Vulkan + MSAA + Tex2DArray declaration/operation macros
Adding Tex2DMSArray declarations and operations to a compute shader causes it to fail to compile for Vulkan only
Steps:
1. Just import the attached compute shader from paulan to a project
2. switch to Vulkan and select the compute shader and observe error on it
Reproducible in :2019.1.0a12, 2018.3.1f1, 2017.4.13f1
Comments (1)
-
unity_W3rLGozcKkUuGg
Aug 02, 2019 10:56
Can we have this fix on LTS version?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Resolution Note (fix version 2019.1):
Fixed in 2019.3.0a3 (91c086393aab)