Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
Issue ID
1103046
Regression
No
[Vulkan] Compute shader compilation failure with Vulkan + MSAA + Tex2DArray declaration/operation macros
Adding Tex2DMSArray declarations and operations to a compute shader causes it to fail to compile for Vulkan only
Steps:
1. Just import the attached compute shader from paulan to a project
2. switch to Vulkan and select the compute shader and observe error on it
Reproducible in :2019.1.0a12, 2018.3.1f1, 2017.4.13f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2019.1):
Fixed in 2019.3.0a3 (91c086393aab)