Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a12
Issue ID
1108901
Regression
No
SceneManager.GetSceneByBuildIndex returns a Scene that contains no information
Calling SceneManager.GetSceneByBuildIndex returns a Scene struct with no (or almost none) data.
To Reproduce:
1) Download the project and open any of the scenes
2) Enter playmode and look at the console
3) Note that the debug logs show the name of the active scene, but not that of scenes retrived from build settings
Regression checked to 2017.3 - appears to have always behaved this way.
---
Previously assumed this was limited to Scene.name - Doesn't appear to be the case. Therefore run the most recent repro project uploaded as it contains better logging.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Resolution Note:
According to documentation ( https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.GetSceneByBuildIndex.html )
"This method [SceneManager.GetSceneByBuildIndex] will return a valid Scene if a Scene has been added to the build settings at the given build index AND the Scene is loaded. If it has not been loaded yet the SceneManager cannot return a valid Scene. "